DROIDARENA

 

PLAYER'S MANUAL vS8

INDEX

  1. Welcome
  2. Changes
  3. Character Statistics
  4. The Game Itself
    1. Information
      1. Information / News
    2. Base
      1. Base / Structures
      2. Base / Research Lab
      3. Base / Hanger
      4. Base / Covert Ops HQ
      5. Base / Simulations
    3. Terminal
      1. Terminal / Arenas
      2. Terminal / Bets
      3. Terminal / Fuwarez.Org
      4. Terminal / Deckers.Net
      5. Terminal / Toplist
      6. Terminal / Monsternet
      7. Terminal / Global Chat
      8. Terminal / Email
    4. Personal
      1. Personal / BlackBox Logs
      2. Personal / Script Library
    5. Corporation
      1. Corporation / Members
      2. Corporation / Cities
      3. Corporation / Bank
      4. Corporation / Forum
      5. Corporation / Radio
      6. Corporation / Web
      7. Corporation / Log
      8. Corporation / Join Requests
      9. Corporation / Leave
    6. System
      1. System / Prefrences
  5. About




I. Welcome

Hi, this is the official guide for Droidarena 2. Hopefully this will allow you to play the game, and should outline all you need to know. I will touch upon all the different aspects, however what I wont do is go into great detail about the new special aspect of the game, RSL (robot scripting language) as it is too large a subject to explain in this manual, however a channel on irc.droidarena.com, #rsl, and a separate scripting guide, will explain the language in full.


II. Changes since Season 7

A number of smaller bugs have been fixed, and balance was planned in a detail that has never been done yet.

One of the most radically new aspects of the game is being able to fight in cities, raid or defend them. Please see the CORPORATION / CITIES section for more details.

Another new feature is that you are now able to test your RSL scripts before you use them in arenas. This is done through the BASE / SIMULATION page. Please see the appropriate section to learn more.

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III. Character Statistics

        In Droidarena, you will take upon the role of a decker, and you will own a base, and your own intelligence community. Each character has his / her own statistics, resources and details. A small summary of the deckers’ statistics appears at the top of the page, and a more detailed version can be seen when clicking on your name. Other players may also see the statistics under your name. A table below lists all the statistics displayed in the status bar at the top of the page, the letters in square brackets mark the abbreviation letters for each statistic

Statistic

Abbreviation

Description

[Cr]edits

CR

Credits are the main currency in Droidarena, and are used for a multitude of things, such as purchasing equipment.

[C]onstruction [P]oints

CP

Construction Points are used in the repair of equipment.

[R]esearch [P]oints

RP

Research Points are used (surprisingly) for researches.

[L]e[v]e[l]

LVL

The level statistic shows you your current level and total amount of XP

[A]rena:

A

This shows which arena (if any) you are currently in and its phase.

The status bar also shows your decker alias, your decker number, and your decker rank.

Also on the status bar you see your alignment with The Senate and The Inquisition. This does not influence your character, it is merely a sign which ruling force favors you.

 A decker’s extended statistics also show their last login time, their online status (being online is marked with a small greenish coloured star), their ICQ number (ICQ being an instant messenger service on the internet), their current kill count, and their arenas won and lost count. The kill count is the amount of enemy robots slain during arena fights, and the arena won is how many times you have finished an arena with the doll, the arenas lost is when you finish the arena without it. You can also view the player’s awards, which can be given by Droidarena administrators or leaders of corporations (we’ll talk about corporations in more detail later on), and finally you can send a message to the player through the in-game messaging network.

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IV. The Game Itself

        This section of the manual is going through each section of the game in depth, explaining each of the aspects of the particular page. The headers are displayed in the format MAIN HEADER / SUBSECTION, the main header being the text on the menu; the subsections are grey text. If you look at the Droidarena site, you will notice that every one of the interface pages has this same layout, so you should be able to find out easily where each section is.

INFORMATION / NEWS

This page is the central hub of information for the whole of the Droidarena community. It contains information on everything, from whether the latest update was successful and what it did, to when the next tournament is to be held. Major updates and fixes are posted on this page, along with announcements which will affect the whole of Droidarena, such as reported and confirmed bugs, congratulations to competition winners, and people joining/leaving the Droidarena staff (also known as The Senate). If you need to find out what the latest thing going on in the Droidarena world is, this is the page to check, and it automatically loads upon login.

BASE / STRUCTURES

        This page is where you see what provides the steady source of income for your career as a decker, your buildings. There are four different types of building, the Construction Hall, which provides you with Construction Points, the Research Lab, which gives you a quota of Research Points every tick. There’s also the Intelligence HQ which boosts your chance of successfully completing a spy mission by a certain percentage, and finally there’s the Finance Tower, which makes you some Credits every tick.

Each of these structures produces a certain amount of its specific resource every tick, and the amount it produces depends on its upgrade level. This level starts out at 1, and as you gain experience levels, you will be able to boost it up to higher numbers. You gain 3 upgrade points per experience level. Below is a table summarising the building types and what is produced, and showing the amount of resource produced per level:

Construction Hall

Construction Points

4 / per level

Research Lab

Research Points

4 / per level

Intelligence HQ

% Boost in spy mission

1% / per level

Finance Tower

Credits

10 / per level

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BASE / RESEARCH LAB

The research lab is where you spend all those precious Research Points made by the Research Lab structure. This page has very little to it, other than a list of the researches that you have completed, and those that are available for research. It is presented in table form, and shows the name of the research, the cost in research points, the time taken to research it and the abilities and bonuses awarded by finishing it. Be careful which researches you pick though, as you can only research one thing at a time!

BASE / HANGAR

        Possibly one of the most important pages in the whole of Droidarena, the hangar is where all your robot related equipment is kept, and equipped. On this page, you can choose which of your frames to use, which weapons to put on it, and which bits of equipment to spend those precious upgrade points on. This page also allows you to repair any damaged equipment if you are in a particular hurry to have fully functional equipment (equipment auto-repairs slightly at no extra cost every few minutes, but this takes a LOT of time).

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BASE / COVERT OPERATIONS HQ

        This page is where you do all your spying and counter-spying. You can order spy missions off of this page, or you can upgrade the level of your spies. There are four different types of spy class, summarised in the table below:

Type

Abbreviation

Role

Prevention

[PRE]

Attempts to prevent enemy spy missions succeeding.

Monitoring

[MON]

Observes targets communications/equipment

Sabotage

[SAB]

Attempts to destroy/disrupt target’s base/functions

Thief

[THF]

Attempts to steal resources or RSL scripts.

The missions available for you to execute depends upon the levels of your agents specialised in that field, and some missions requires several agent types, and they must all meet the required levels. These levels work in a very similar way to building upgrade points, in that every time you (the decker) goes up an experience level, you gain a set number of upgrade points, in this case, you gain two agent upgrade points for every experience level you gain. For a full list of the missions within the game, and a full description of what they do and what they require, see the COVERT OPERATIONS HQ page in-game.

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BASE / SIMULATION

On this page you can test how your robot would react in a real arena fight with your current weapons, shields, cpu and script. Since this is only a simulation, it will take less time than an arena fight usually does. From 2 minutes to 2 hours or more, it is not certain when the simulation will end, however it is likely that it will only take a few minutes to complete. For a limited time you can have only one simulation a day, our staff will adjust the number of simulations you can have depending on server load.

Simulated arenas are often referred to as "simulations" or "VRAs" which stands for Virtual Reality Arenas. To begin a simulation, you need to prepare your robot, and the script you want to test. Everything will be happening just like in real arenas, except you will not receive any real damage, nor resources or experience.

Your robot can join real arenas while the simulation is running, but you can start one simulation at a time. You can choose to let your robot wander alone, or can add up to 3 enemies to fight it. Simulated arenas are usually much smaller than real arenas, so you do not have to worry about not finding your enemy in the arena.

Each simulation costs money of course. The more experienced you are, the more it will cost. The price depends on how many enemies you set up and the complexity of the arena map that you want to simulate. Since simulations run on Senate or Inquisition mainframes, it is not possible to cancel them. Once you start a simulation you must wait until it ends.

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TERMINAL / ARENAS.DA

This section will introduce you to the heart of Droidarena – the arenas themselves. These are the places in which your robot competes against hundreds of others to earn kills, credits, construction points, experience and prestige.

In order to access the arenas, you have to first research “Arena Teleport,” which takes 1 turn to complete. This will give you time to buy all the equipment that you need to enter an arena. You MUST have a frame, scanner (radar) and processor equipped, and a script uploaded, in order to join arenas (see relevant sections). You will probably also want a shield, some weapons and maybe even a communications device. Once you have completed all of this, you are ready to rumble.

Click the TERMINAL/ARENAS.DA link to access the arena page. You will see a list of 25 arenas, all of which are in the “join phase.” Above this list is a drop down box. By clicking on the drop down arrow, and then on one of the options in the menu, you can choose to see either All Arenas, Arenas in Join Phase, Arenas in Bets Phase, Arenas in Play Phase or Arenas in Results Phase.

Arenas have 4 different phases, each used for a certain function. Firstly, an arena will appear in the JOIN phase for 1 hour. This is the phase in which deckers may join the arena, by clicking the “JOIN” link on the Joinable Arenas list. After an hour, the arena goes into the BETS phase. This also lasts for an hour, and is when deckers may place bets on who will win the arena (see Wagering section). After BETS, the arena goes into the PLAY phase. This is when your robot actually does battle with the other robots, and also when your XP, CRs and CPs and kills are awarded. Your win/loss display is also updated in the PLAY phase, and the blackbox log becomes available. You may not leave or join an arena when it is in BETS or PLAY.

After the PLAY phase, your robot is let out of the arena. You may then repair and join a new arena again if you choose. The arena goes into the RESULTS phase after PLAY. This is when the results of the arena are published in the form of an ordered list. This can be accessed by selecting “List Arenas where Results are Available” from the drop down menu on the ARENAS.DA page, and then clicking on the name of the arena that you want to see the results of. Players are listed in order of the XP that they gained from the arena (right hand column). A gold disc indicates that that player got the doll, and a chevron indicates that that player was on the winning team (corporation).

Before joining an arena, you must check that it is suitable for you. Arenas are set so that only so many people can join from each corporation (1/corp, 2/corp, 3/corp etc). This is displayed in the “Limitations” column of the ARENAS.DA joinable arenas page. Also, some arenas may be for loners only (“loner only”), and many have level limits ( e.g. “ 3/corp, free for all, from level 3 up to level 8” will only let levels 3 to 8 join). “Free for All” arenas with no level restrictions allow anyone to join. Some arenas have passwords, so that only the people who the creator wants to enter can enter. Such arenas include Senate organized tournaments, or pre-arranged inter-corporation tournaments. These arenas have a little yellow key to the left of their name on the main arena list. After clicking the “JOIN” link, you must type in the key and press enter. Sometimes, arenas may also place restrictions on the type of player who can join, e.g. members of a corporation, leaders of a corporation or financial advisors only. For more on the possible positions you may have, see the Corporations section.

Each arena can only host 20 robots. The current number that has joined is displayed in the “Regs” column on the joinable arenas list (e.g. 7/20 means 7 players out of a maximum of 20 players have joined). When an arena reaches 20/20, the JOIN link changes to a white, “FULL.” This means that you cannot join that arena unless someone leaves.

You can access the list of players who have joined an arena by clicking on the name of the arena, or, when the notice, “You have successfully joined… click here to see who is playing” comes up, clicking on “here.” The resulting page shows the names of the players, their level and their corporation. There is also a “Leave” link, which you may click if you wish to leave. Not all joined robots are player controlled. If you see Security Orbs, those are automatic defenses which were deployed by an enemy military advisor. See cities to learn more about this new feature.

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TERMINAL / BETS.DA

Betting is the gambling side of DA. You go to an arena (whilst in bets) and place CR on the person you think is most likely to win the arena you are betting on. You can choose how much you bet and the odds vary according to how high the level difference is (from highest to lowest).

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TERMINAL / FUWAREZ.ORG

This is really where your CR comes into play. Your link to the market is Uncle Fu (hence the name FuWarez.Org). This is the market where you buy your vital equipment. Below is a list of what is under each link available to you in the market.

Type

Description

1. Processors

These are your robot’s CPU. Without one of these equipped you cannot run your script.

2.Frames

Generally this is what you equip everything onto. Without this you aren’t going to be going anywhere fast

3.Radars

In an arena radars are crucial. Without a radar you cannot see your enemy and therefore cannot shoot with any hope of accuracy

4.Shields

This is your basic defence. Without a shield you wont last very long in an arena…

5. Weapons

Your basic offence in an arena. You can equip as many as your frame will allow but remember to keep an eye on your CR for buying other crucial equipment.

6. Special devices

This is where you can find your communications device. This allows you to send and receive messages in an arena.

7. Software

If you are not the best of scriptwriters and you want a script that won’t loop then this is where you want to be spending your CR first.

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TERMINAL / DECKERS.NET

Decker is the slang for the people of Droidarena. This is where you can search through (in alphabetical order) every person in DA. You can search by player name or by player id (if you know it) or you can actually search a players name for its id or/and corporation.

TERMINAL / TOPLIST

Ah the Top list. This shows the people 10 ranks above you and below you. You can change the variables to 50 ranks above and below and also 100 ranks above and below your own. You can click on any of the player’s names to get information about them

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TERMINAL / MONSTERNET

To view this you must register for MonsterNet. And please for security make sure your id and password are different from that of your Droidarena account, or any other account you have on the internet or intranet you are using! When you click on this part of the terminal you will be taken to the MonsterNet login screen and asked to register.

MonsterNet. Here is where you keep up to speed with people’s Opinions, Announcements and Questions. This is because MonsterNet just happens to be Droidarena’s own messaging board with 2l different topics. These are “Admin’s Corner” and “General”

Admin’s Corner:

Here you will find many different announcements from the game administrators. It is where you keep up to date with the news and bug fixes that have been made.

General:

This is where you find all of the other DA related ‘stuff’. Topics in here range from problems and issues to recruiting and general chat.

Take your pick of a topic e.g. Droidarena or Suggestions and just take a browse through all of the different opinions, jokes and problems of every one that makes up DA, but always remember – this is a game, and you should also behave as if you were playing a game. Be nice to others and have fun.

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TERMINAL / GLOBAL CHAT

When you click this option a window will come up saying about security. Click yes here and you will be taken into the main DA channel using mIRC within Droidarena. It logs you in with your Droidarena nickname but when you click something else in the left hand menu you are logged out of chat and sent to that page.

TERMINAL / EMAIL

Email is where you are brought if you click on the little letter in the top right hand corner of your DA window. You can also visit this by going into terminal and clicking email. From here you can compose messages to other players. You can read your current messages or store them in a custom made folder. Really just like normal Email but instead of an address you use the players (the person you want to send a message to) id to send messages.

PERSONAL FILES / BLACKBOX LOGS

The Black Box is where your arena fights are recorded. It only stores the 5 most recent arena fights. When you click on the name of the arena you are brought to a screen with the player names on the right (that fought in the arena) and in the middle you will find a screen that is loading. Allow it to load (and click on your name in the list on the right) and you can view your progress through the 3D world of the arena. You can also see other people’s perceptions by clicking on the relevant names or you can choose free cam and roam around the arena on your own using the arrow keys on your keyboard. Also if you prefer to see the written version of the arena fight then scroll down and click on “view full log”.

PERSONAL FILES / SCRIPT LIBRARY

This is where you copy your scripts into the box then save your compiled or bought RSL scripts for your Robot. On this page is a list of the scripts, which you currently own, it tells you what script you currently have uploaded (and to upload a script click the upload next to the script you want uploaded) to your Robot’s processor and includes a very handy script editor. Though it may not be the ideal place to do the coding for the script it is very handy for a quick look through your scripts and is the only place that you can view the code from the scripts off of FuWarez.org .Use it well!

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CORPORATION / MEMBERS

This page is where all the important decisions for leaders occur, it is also a source of general easy access information for Corporation members. It can tell you if members are on/offline and which arena they have joined. The positions that the leaders can change people from and to are summarised in the table below:

Position

Responsibilities

Member

None

Approver

Can approve new members

Representative

Can customise Corporation “Web” page

Construction Manager

Can hand out Corporations Construction Points

Research Specialist

Can hand out Corporations Research Points

Financial Advisor

Can hand out Corporations Credits

Communication Supervisor

Can delete any threads in the Forum

Military Advisor

Coordinates arena joins when it is an issue, deploys security orbs in arenas and uses raid cards

Leader

Can change jobs and fire members

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CORPORATION / CITIES 

When you play in an arena and win, you take control of the city where the specific arena was held. This is great, because you get several benefits from it. On one hand the city pays you taxes. The income gained from each city is received by your corporation. The more stars a city has the more it will pay. More crowded cities have more people living in them so they obviously pay more.

The other nice thing you get; you will also receive a 20% shields bonus when you fight in your own arena.

However, it is very easy to lose your city. You must be alert when you see that your city has a high chance of holding an arena fight soon. In order to keep your city you need to join all fights and win in each of them.

Depending on how many fights your city has seen, you might receive further shield bonuses in the arena. A city that has held more than 20 fights will give you +1% for defense after each further fight.

Now you probably see that the more fights a city plays the harder it is to capture it, but also - the more appealing it becomes for other corporations.

To avoid losing a city only because you are not available at the time the enemy tries to take over, you can deploy up to 4 security orbs into each of your your arenas. Although they are expensive and are easy game for a veteran raiding party, they will surely take care of the not so experienced intruders. Best of all, although they fight on your side, they do not count towards the max / corp arena limit, so you could easily wipe out the opposition with 8 players at most in a 4 / corp arena in an ideal case. Unfortunately these are tough times, and most raids are far from being easy to repell, you will learn that quickly. Use the security orbs where you must, but never rely only on them, as they are run by a relatively simple AI module, and they can not recognize the doll. Security orbs can only be deployed by military advisors or leaders.

If you would like to play in a specific arena, then use your raid cards!

A raid card is used to force a city to hold a fight. raid cards can only be used by military advisors or leaders. Your corporation receives 3 new raid cards each day. If you have not used all your raid cards the previous day then they will accumulate, you will be able to pile them up and use many at once.

Each raid card raises the current chance value of a city to hold an arena fight by 10%. (Note: the given chance percentage raise might differ as that is a relational value.) For cities that recently held an arena fight it might take many cards to force the city to hold another fight. To use a raid card, go to CORPORATION / CITIES / SEARCH CITY LISTING where you must give some details about the city you want to call. The search will only display 50 cities at most. In the list you will see the [ CALL ] link next to each city. Click on one of the links, and your raid card will be used. Use your cards wisely!

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CORPORATION / BANK

This is where the resource managers of the Corporation can dispense the Corporations resources that have been pooled by the members. The different managers can dispense the different kinds of resource. Financial Advisors can dispense Credits, Research Specialists can hand out Corporate Research points and Construction managers can dish out Construction Points as they see fit. All other members of the Corporation can deposit as much as they want of each resource but need to contact a corporate resource manager, for the specified resource they want, if they want to withdraw any.

CORPORATION / FORUM

This is where in-game internal corporate relations take place. Here any member of the Corporation can start a new thread or post a reply, you can also delete your own threads, which you create. There are three categories for your thread to go under: Internal Affairs, External Affairs, Miscellaneous and Off-topic. The choice of where your thread goes is at your discretion. But try and keep it clean eh?

CORPORATION / RADIO

The Corp Radio works in the same way as the TERMINAL/GLOBAL CHAT. You click yes to the security gateway and it will load up your preset corporation chat room. It will log you in to the chat room as your DA name and will log you out when you click another page from the menu on the left.

CORPORATION / WEB

This is the Corporation Web Page. Only Leaders may edit it and ‘deckers’ can access this web page when looking at your corps information. All it really is a page made up of information and trying to ‘sell’ your corp. to the loners so that they will join you.

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CORPORATION / LOG

The log allows you to access the past transference of funds from the bank to members or vice versa. It also logs and allows you to see the acceptance of new deckers to the corporation.

CORPORATION / JOIN REQUESTS

Leaders and Approvers are the only corporation members to be able to view this page. When a new request it sent to the corp. an A appears next to the [help] in the top right hand corner. If this A is clicked on it will take you to the Join requests page. From here you can either approve or reject deckers looking to join your corporation.

CORPORATION / LEAVE CORP

When this option is chosen a window will come up and ask you if you are sure you want to leave the corporation. If you click yes you are taken to a page where the corps are listed in alphabetical order. Use the drop down menu with an A in It and choose a letter to go to a list of the corps beginning with that letter.

SYSTEM / PREFERENCES

This page allows you to change your password, email address, ICQ number and DA newsletter subscription. Once you have finished updating the fields, click "change!" Leaving fields blank will result in that part remaining unchanged.

You may also delete your character from the game on this page (BE CAREFUL - IT'S DIFFICULT TO GET THIS UNDONE).

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V. About

This manual was written by Masenko and Rax with additional help from Alex, Volcidion, SenateAdmin6, MaxManiac, Ivo, Webbed and Konrad. We would also like to thank the patience of our players who were waiting for this manual.

Would you have further questions, please read our FAQ, contact other players on IRC or our administrators through the contact form that can be found within the game.